![]() Grim Fandango‘s designers made it with over fifty 3D characters and 90 locations. To help make the whole game a film noir pastiche, Tim Shafer had the creative team watch movies such as Chinatown, The Big Sleep, and Casablanca. Tim Shafer’s new studio Double Fine Productions, along with Sony, secured the Grim Fandango property and released a gorgeous remastered version in 2015, adding in creator commentary tracks and an orchestrated version of the original score. When Disney acquired LucasArts in 2013, all development was halted and most of the staff was laid off. GameSpot included it in its 2003 list of “Greatest Games of All Time,” and ranked it #10 in its 2012 list for “Best PC Ending.” TIME Magazine included it in its 2012 list of “All-TIME 100 Greatest Video Games.” Empire ranked it #84 in its 2014 list “The 100 Greatest Video Games of All Time,” while the same year PC Gamer ranked it #21 in its Top 100 list. But it continued to gain popularity over the years, particularly as a fond memory when it became hard to find. Though profitable, sales fell after a strong initial outing, and in the end it was deemed having underperformed expectations, making roughly 50% of what LucasArts’ Full Throttle had made. ![]() The game has been considered the last of the 1990s era of adventure games. Grim Fandango was directed and written by Tim Shafer ( Day of the Tentacle, Full Throttle), who created the game with artist Peter Tsacle, programmer Bret Mogilefsky, and composer Peter McConnell. But one game in particular became a fan-favorite for a lot of us, and was referred to by the company itself as “the most ambitious graphic adventure that LucasArts has ever developed.” I’m talking about the 1998 video game that took place in an afterlife realm inspired by film noir and Mexican folklore, that delightful mystery adventure titled… Grim Fandango. Sam & Max Hit the Road, Full Throttle, Day of the Tentacle, The Dig – all were fun. For a kid who had devoured Choose Your Own Adventure books for years (oh, we should talk about them too in this column), these point and click adventure games were the next level up, acting as interactive movies full of personality and imagination. People of Earth, welcome back to my Nerdy Love Letters! You human readers may or may not know this, but I grew up playing LucasArts computer games.
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